
Girallon's blessing Mostly a bad idea when stacked on top of a combat familiar/animal companion (generally through the arcane heirophant prestige class).Įvard's menacing tentacles Another item that is a bad idea when stacked on top of an animal companion familiar through Arcane Heirophant. Making it a wizard spell doesn't mean it belongs back in the game. 3.0 harm demonstrated that doing fractions of monsters hit points was never a good idea. This is even worse than find the gap since it applies to all attacks for one round and can be trivially extended with a lesser rod of extend spell.Īvasculate and derivatives.

Wraithstrike Nothing should ever make melee attacks into touch attacks. (I recommend house-ruling the death at -10 rule to death at -(10+character level) to fix the real problem). This spell changes the game in a dramatic way that is not for the better. As a level 3 spell that nerfs any single energy encounter into oblivion, it is too much.ĭelay Death-Quite simply, death from damage ceases to be a possibility after level 10 or so as long as your cleric has a minor action left. Mass resist energy-If this were level 5, it might be acceptable. Massive stacking bonuses to saves make save abilities much less useful. Level 12 characters end up dealing near 100 points of damage per hit and only missing on a 1.Ĭonviction and mass conviction-not too bad at low levels, but starting at level 12 or so, these become all day buffs (or at least all adventuring day). It is very bad juju when you can power attack for max, smite evil and spirited charge/rhino's rush. Rhino's rush-double damage is never a good ideaįind the gap-nothing should ever make melee attacks into touch attacks. Maybe reduce it to d4 or d3 if you want, but not down to 1. The 1d6 dazed rounds on a failed save is mostly what makes the spell worth learning. Direct damage is weak, I think Polar Ray and DB Fireball taught the designers that there needs to be an extra oomph for high level direct damage spells to be worth it, versus empowering/maximizing lower level ones. It's basically Fireball with a level-appropriate dice cap and untyped damage. I don't think Radiant Assault is too powerful. They did gain a bunch of blasty spells in SpC, though, so it seems pretty clear to me the deigners intended to expand their arsenal a bit. Sound lance isn't broken, though it is a divine spell, and thus a pretty good spell due to divine casters' lack of powerful evocation magic.
PATHFINDER SPELL COMPENDIUM PC
Delay Death is almost silly, but I think you still need the Diehard feat if it's cast on you to make much use of it as your hp goes into the negatives, and IME not a single PC has ever taken that feat. I do know that in the current game I'm in/running, it's a 34 point buy gestalt, so a quick glance at all the forms makes me think "that thing wouldn't survive too long in one of OUR fights."Ĭlose Wounds is one of the best spells ever put in a splatbook, I would never dream of banning it. Haven't tried using it or seen it used once yet, though, so hard to judge. Not sure if it's broken, but it's very nice.
